I received my BS degree in Computer Science with honors from Chu Kechen colleage of Zhenjiang University in 2004 and moved onto Hong Kong University of Science and Technology for my PhD degree. During my PhD study, I worked in VisGraph Labs under the advisement of Dr. Philip Fu and Dr. Pedro Sander. I defended my thesis in 2010 and then went to National Unveristy of Singapore to fill a Postdoc position. I came to AMD Shanghai in 2011 and become a researcher.
Download my resume here.
ModeloModelo is cloud-based BIM platform which serves the best collaboration tool for architects. I designed and implemented its 3D rendering engine and cloud file translation server from scratch. Check out http://www.modelo.io for more information.
BambooBamboo is an eBook rendering engine based on Paper3D and HTML5. It is written in C++ and cross-platform. With the command-line tool, users can easily compile a few HTML pages into a eBook archive which can be rendered by Bamboo reader. Check out Demo video.
Paper3DAn open-source cross-platform (Android, iOS and Windows) rendering engine, best for creating the live wallpaper and casual TV games. Based on OpenGL ES 2.0 and C++, it provides a very easy-to-use interface that allows users to quickly develop an application from scratch. View project at GitHub and its GitPage.
Lens Flare BundleLens flare happens because of the interesting optics properties of the glasses when they interact the incoming lights. I implemented 10+ common lens flare effects in C++. Each of them is drawn with 2D lines, circles and filling. They can be combined together to form more interesting and fancy effects. More are here and GitHub project.
Grass rendering and simulation with LODDongsoo Han and Hongwei Li
Simualte and Render Millions of Grass BladesZengzhi Fan, Hongwei Li, Karl Hillesland and Bin Shen
Modern OpenGL Programming.Hongwei Li
Anisotropic Blue Noise Sampling.Hongwei Li, Li-Yi Wei, Pedro V. Sander and Chi-Wing Fu.
Fast Capacity Constrained Voronoi Tessellation.Hongwei Li, Diego Nehab, Li-Yi Wei, Pedro V. Sander and Chi-Wing Fu
3D Polyomino PuzzleKui-Yip Lo, Chi-Wing Fu and Hongwei Li
Anisotropic Poisson Disk SamplingHongwei Li, Li-Yi Wei, Pedro V. Sander and Chi-Wing Fu.
Visualizing Multiwavelength Astrophysical DataHongwei Li, Chi-Wing Fu and Andrew J. Hanson
Dual Poisson-Disk Tiling: An Efficient Method for Distributing Features on Arbitrary Surfaces.Hongwei Li, Kui-Yip Lo, Chi-Wing Fu, and Mang-Kang Lenung
Visualizing Large- Scale Uncertainty in Astrophysical Data.Hongwei Li, Chi-Wing Fu, Yinggang Li, and Andrew J. Hanson.
Interactive Reaction-Diffusion on Surface Tiles.Kui-Yip Lo, Hongwei Li, Chi-Wing Fu, and Tien-Tsin Wong.
Optimization, Optimization, Optimization: A practical discussion on optimizing our code at function levelHongwei Li
Texture Synthesis and Rendering on Manifold SurfaceHongwei Li
Poisson Disk Sampling: Modern TechniquesHongwei Li